I will be the first to admit I don't like this picture. I think it looks crooked, that the mouth is too big, and a host of other problems. However, this is still in-progress. Now that the face is blocked in, I'm going to go over it and increase the shadows to give it more dimension. Pyrography is fun, but un-erasable. You can make things darker but not lighter, so it's best to err on the light side at first.
I started using the spoon shader to add shadow, but that quickly started looking blotchy. Even though I was using small, circular motions to keep it moving, I still ended up with dark spots. So I switched to the flat shader, which I never really liked, because instead of dark spots I usually get dark lines. But, I'm taking it slowly, trying not to go too dark at once, and building up with layers. And I think it's working.
2 comments:
I think there is more need to work on it, however second one is better then fist its near to real but i think it should be more healthy.
Thank you, CLD. You are right, it does need more work. Unfortunately, I haven't had time to work on it lately, but my plan is to get the mane in place before I change the face any more.
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